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3D engine design for virtual globes

by Patrick Cozzi

GlobesComputer graphicsTexture mappingDigital mappingComputer-assisted instruction
0.0
Open Library
Open Library

About this book

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.

Themes & subjects

GlobesComputer graphicsTexture mappingDigital mappingComputer-assisted instructionSearch engines

Author

Patrick Cozzi

Pages

499

Read time

≈ 12h

Editions

5

Language

English

Publisher

CRC Press LLC

ISBN

9780429108464

Where to buy

TR
Amazon Bookshop

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