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Virtual reality

Virtual reality

by Philippe Fuchs

Virtual realityCOMPUTERS / Programming / GamesCOMPUTERS / Computer GraphicsCOMPUTERS / Software Development & Engineering / Systems Analysis & DesignComputer simulation
5.0
Open Library
Open Library

About this book

"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"--

Themes & subjects

Virtual realityCOMPUTERS / Programming / GamesCOMPUTERS / Computer GraphicsCOMPUTERS / Software Development & Engineering / Systems Analysis & DesignComputer simulationCOMPUTERS

Author

Philippe Fuchs

Pages

432

Read time

≈ 11h

Editions

7

Language

English

Publisher

Taylor & Francis Group

ISBN

9781136630392

Where to buy

TR
Amazon Bookshop

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Virtual Reality

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