by John M. Quick
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Artificial intelligence · Computer games, programming
Game Ai Pro 360
2019
Computer games · Computer graphics
3D Game Environments
2008
Computer games · Design
The Art of Game Design
Physics · Computer graphics
Game physics
2003
Computer games · Programming
C# Game Programming Cookbook for Unity 3D
2014
Computer games · History
Masters of Doom
Computer Technology · Computer games
The complete guide to game audio
2001
Computer games · Computer animation
Artificial intelligence for games
2006
The game narrative toolbox
2015
Programming · HTML (Document markup language)
HTML5 games
2011
Computer algorithms · Computer games
Algorithms and networking for computer games
Intelligence service · Jack Ryan (Fictitious character)
The Sum of All Fears
1991
Computer games, design · Fantasy games
Reverse Design
2018
Computer games · Conduct of life
Only You Can Save Mankind
1992
Recreation · Computer games
Game Design Deep Dive
Computer crimes · Fiction
Tom Clancy's Net Force
1998
Fiction · Midkemia (Imaginary place)
Krondor
OverDrive · Fiction
The player of games
1988