fraeon
Films
BrowseTop 250
Series
TV ShowsAnimeTop 250 TVTop 100 Anime
Games
BrowseTop 100
Books
BooksMangaTop 125 BooksTop 100 Manga
For youTrendingTier ListsThe ArchiveLeaderboard
Log inSign up free
fraeon

Everything you watch, play and read — tracked, rated and remembered in one library.

Explore

  • Films
  • TV
  • Anime
  • Games
  • Books
  • Manga

Discover

  • Trending
  • Leaderboard
  • Find people
  • Lists
  • Tier lists

Company

  • Tour
  • About
  • Community guidelines
  • Privacy
  • Terms
  • Contact

© 2026 fraeon. All rights reserved. ·

Metadata from TMDB, RAWG, Jikan & Open Library. This product uses the TMDB API but is not endorsed or certified by TMDB.

Questions or ideas? mehmet@avortas.com

HomeFeedProfile
Reinforcement Learning

Reinforcement Learning

by Richard S. Sutton

Computer scienceArtificial intelligenceMachine learningReinforcement learningPsychology Reinforcement
0.0
Open Library
Open Library

About this book

Reinforcement learning is the learning of a mapping from situations to actions so as to maximize a scalar reward or reinforcement signal. The learner is not told which action to take, as in most forms of machine learning, but instead must discover which actions yield the highest reward by trying them. In the most interesting and challenging cases, actions may affect not only the immediate reward, but also the next situation, and through that all subsequent rewards. These two characteristics -- trial-and-error search and delayed reward -- are the most important distinguishing features of reinforcement learning. Reinforcement learning is both a new and a very old topic in AI. The term appears to have been coined by Minsk (1961), and independently in control theory by Walz and Fu (1965). The earliest machine learning research now viewed as directly relevant was Samuel's (1959) checker player, which used temporal-difference learning to manage delayed reward much as it is used today. Of course learning and reinforcement have been studied in psychology for almost a century, and that work has had a very strong impact on the AI/engineering work. One could in fact consider all of reinforcement learning to be simply the reverse engineering of certain psychological learning processes (e.g. operant conditioning and secondary reinforcement). Reinforcement Learning is an edited volume of original research, comprising seven invited contributions by leading researchers.

Themes & subjects

Computer scienceArtificial intelligenceMachine learningReinforcement learningPsychology Reinforcement

About the author

Richard S. Sutton
Richard S. Sutton

American-born Canadian computer scientist

Author

Richard S. Sutton

Pages

344

Read time

≈ 9h

Editions

8

Language

English

Publisher

MIT Press

ISBN

9780585024455

Where to buy

TR
Amazon Bookshop

Reviews

No reviews yet — be the first to write one from the Log screen.

Quotes

No quotes yet.

Discussions

Similar books

Advances in Computers, Volume 49 (Advances in Computers)

Computers, periodicals · Electronic data processing

Advances in Computers, Volume 49 (Advances in Computers)

Marvin V. Zelkowitz

1995

Job scheduling strategies for parallel processing

Computer capacity · Congresses

Job scheduling strategies for parallel processing

JSSPP'99 (1999 San Juan, P.R.)

1995

Transactions on Engineering Technologies

Computer engineering · Software engineering

Transactions on Engineering Technologies

Sio-Iong Ao

2013

Hacking for Dummies

Computer Technology · Computer hackers

Hacking for Dummies

Kevin Beaver

2004

Computational Linguistics and Intelligent Text Processing

Data Mining and Knowledge Discovery · Database management

Computational Linguistics and Intelligent Text Processing

Alexander Gelbukh

2003

Artificial Intelligence Applications and Innovations

Artificial intelligence · Technological innovations

Artificial Intelligence Applications and Innovations

Lazaros S. Iliadis

2006

Artificial Intelligence and Soft Computing

Computer Imaging, Vision, Pattern Recognition and Graphics · Database management

Artificial Intelligence and Soft Computing

Leszek Rutkowski

2012

Intelligent Robotics and Applications

Computer vision · Information systems

Intelligent Robotics and Applications

Honghai Liu

2010

Pattern Recognition

Pattern perception · Image Processing and Computer Vision

Pattern Recognition

Cheng-Lin Liu

2012

Computer Concepts

Amateurs' manuals · Computer input-output equipment

Computer Concepts

June Jamrich Parsons

1996

Advances in Swarm Intelligence

Data Mining and Knowledge Discovery · Computer networks

Advances in Swarm Intelligence

Ying Tan

2012

Cooperative Design, Visualization, and Engineering

Pattern perception · Computers and Society

Cooperative Design, Visualization, and Engineering

Yuhua Luo

2004

Systems Analysis and Design

Systeemanalyse · Computer architecture

Systems Analysis and Design

Alan Dennis

2000

BTEC National for IT Practitioners

Computer science · Computer systems

BTEC National for IT Practitioners

Sharon Yull

2008

Ender's Game

New York Times bestseller · nyt:mass_market_paperback=2011-07-30

Ender's Game

Orson Scott Card

1985

I, Robot

smear campaigns · supercomputers

I, Robot

Isaac Asimov

1950

A Torre Negra

thrillers · supernatural

A Torre Negra

Stephen King

1991

Prey

programmers · nanorobotics

Prey

Michael Crichton

2002