by Yusuf Pisan, Nikitas Marinos Sgouros, Tim Marsh
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New York Times bestseller · nyt:mass_market_paperback=2011-07-30
Ender's Game
1985
smear campaigns · supercomputers
I, Robot
1950
thrillers · supernatural
A Torre Negra
1991
programmers · nanorobotics
Prey
2002
Fiction, science fiction, general · Stone, hazel (fictitious character), fiction
The moon is a harsh mistress
1965
problem solving · constraint satisfaction
Artificial Intelligence
1994
Data Mining and Knowledge Discovery · Database management
Computational Linguistics and Intelligent Text Processing
2003
Artificial intelligence · Technological innovations
Artificial Intelligence Applications and Innovations
2006
Computer Imaging, Vision, Pattern Recognition and Graphics · Database management
Artificial Intelligence and Soft Computing
2012
Computer vision · Information systems
Intelligent Robotics and Applications
2010
Pattern perception · Image Processing and Computer Vision
Pattern Recognition
Welding, automation · Welding
Transactions on Intelligent Welding Manufacturing
2017
Fiction, science fiction, general · speculative fiction
Klara and the Sun
2019
Logics · Teoria Do Conhecimento
Gödel, Escher, Bach
1979
Computer animation · Three-dimensional display systems
The Complete Guide to Blender Graphics
2016
Visualization · Visual programming (Computer science)
Advances in visual computing
2005
AutoCAD · Computer graphics
AutoCAD and its applications
1989
Artificial intelligence · Computer games, programming
Game Ai Pro 360