
by Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland
Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character! Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Monster Core, these books provide a new foundation for the future of tabletop gaming! The ideal character option resource for players looking to move beyond Pathfinder Player Core. Pathfinder Player Core 2 includes: Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each with multiple character paths, multiclassing options, and dozens of feats! Expanded ancestry options include the catfolk, hobgoblin, hyena-like kholo, kobold, lizardfolk, ratfolk, tengu, and frog-like tripkee alongside three versat…
Description via Google Books

1976
**Jason Bulmahn** began his professional career as an architect in Milwaukee, but his calling as a game designer was too strong, and he soon found himself in Seattle, writing for Wizards of the Coast. He has served as associate editor for Dragon Magazine, is Director of Game Design for Paizo Inc., and is spearheads the design of the Pathfinder RPG system.

**Stephen Radney-MacFarland** was a designer for Paizo Inc., working on the Pathfinder Roleplaying Game. Prior to working for Paizo, Stephen worked on Dungeons & Dragons at Wizards of the Coast, designing and running organized play programs for D&D during 3e and working as a developer on 4e. He has also been known to teach a college course on RPG design. He is currently a freelance game designer working on numerous projects, including the Delve RPG.
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