by Sue Gregory, Mark J. W. Lee, Barney Delgarno
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Regression (Civilization) · Utopias
Ready Player One
2008
Nonfiction · Sociology
Second Lives
2007
Virus diseases · Fiction
Lock In: A Novel of the Near Future (Lock In Series Book 1)
2001
Internet games · Computer Technology
Second life
2006
Social aspects · Internet games
Communities of play
2009
Computer simulation · Computer games, design
Extending Virtual Worlds
2016
Education, higher · Language and languages
Decentring of the Traditional University
2011
Business · Second Life (Game)
The Making of Second Life
Cyberterrorism · Science fiction
The Eye of Minds
2013
Internet, law and legislation · Shared virtual environments
Law of Virtual Worlds and Internet Social Networks
Internet games · Social aspects
Multiplayer
Pattern perception · Computers and Society
Cooperative Design, Visualization, and Engineering
2004
Computer animation · Three-dimensional display systems
The Complete Guide to Blender Graphics
Computer games · Computer graphics
3D Game Environments
Computer animation · Animation par ordinateur
Hybrid animation
2010
Mathematics · Spatial data infrastructures
The 3-D global spatial data model
Computer graphics · Three-dimensional display systems
Physically Based Rendering
Alice (Computer program language) · Alice (Electronic resource : Carnegie-Mellon University. Stage3 Research Group)
Learning to program with Alice