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Procedural Content Generation for Unity Game Development

Procedural Content Generation for Unity Game Development

by Ryan Watkins

Video games, designComputer games, programming
0.0
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Open Library

Themes & subjects

Video games, designComputer games, programming

Author

Ryan Watkins

Pages

260

Read time

≈ 7h

Editions

2

Language

English

Publisher

de Gruyter GmbH, Walter

ISBN

9781785289675

Where to buy

TR
Amazon Bookshop

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