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3D Game Engine Architecture

3D Game Engine Architecture

by David H. Eberly

Computer TechnologyGamesNonfictionComputer graphicsThree-dimensional display systems
0.0
Open Library
Open Library

About this book

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines... This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation... Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.Note: CD-ROM/DVD and other supplementary materials are not included.

Themes & subjects

Computer TechnologyGamesNonfictionComputer graphicsThree-dimensional display systemsReal-time programming

Author

David H. Eberly

Pages

752

Read time

≈ 19h

Editions

3

Language

English

Publisher

Morgan Kaufmann

ISBN

9780122290640

Where to buy

TR
Amazon Bookshop

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