by Martin Theus, Matthias Schonlau
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Computer vision · Information systems
Intelligent Robotics and Applications
2010
Computer animation · Three-dimensional display systems
The Complete Guide to Blender Graphics
2016
Visualization · Visual programming (Computer science)
Advances in visual computing
2005
AutoCAD · Computer graphics
AutoCAD and its applications
1989
Artificial intelligence · Computer games, programming
Game Ai Pro 360
2019
Pattern perception · Image Processing and Computer Vision
Image Analysis and Recognition
2004
Macintosh (Computer) · Application software
Inside Macintosh
1986
Animation · Animation (Cinematography)
Timing for animation
1981
Computer graphics · Infographie
Fundamentals of Computer Graphics
2002
Pattern recognition systems · Computer vision
Pattern Recognition
2012
Adobe After Effects · Computer graphics
Creating motion graphics with After Effects
Computer graphics · AutoCAD
Autocad and Its Applications
1995
Virtual reality · Computer graphics
Augmented Reality, Virtual Reality, and Computer Graphics
Computer vision · Computer graphics
Computer Vision -- ECCV 2014
2014
New York Times bestseller · nyt:mass_market_paperback=2011-07-30
Ender's Game
1985
Computers, periodicals · Electronic data processing
Advances in Computers, Volume 49 (Advances in Computers)
Mathematics · Chemistry
Reviews in computational chemistry
2003
Construction industry, data processing · Construction industry
eWork and eBusiness in Architecture, Engineering and Construction