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Books by Daniel Thalmann

Advances in Computer Graphics

Advances in Computer Graphics

Nadia Magnenat-Thalmann

2020

Handbook of virtual humans

Virtual reality · Robotics

Handbook of virtual humans

Nadia Magnenat-Thalmann

2004

Computer Animation and Social Agents

Feng Tian

2020

Crowd Simulation

Pattern perception · Image Processing and Computer Vision

Crowd Simulation

Daniel Thalmann

2012

Biomechanical models for soft tissue simulation

Mathematical models · Biomechanics

Biomechanical models for soft tissue simulation

Walter Maurel

1998

Computer Animation and Simulation 2001

Computer graphics · Computer animation

Computer Animation and Simulation 2001

Daniel Thalmann

2001

Computer animation · Congresses

Models and techniques in computer animation

Nadia Magnenat-Thalmann

1993

Context Aware Human-Robot and Human-Agent Interaction

Robotics · Artificial intelligence

Context Aware Human-Robot and Human-Agent Interaction

Nadia Magnenat-Thalmann

2015

Technology, Design and the Arts - Opportunities and Challenges

Technology, Design and the Arts - Opportunities and Challenges

Rae Earnshaw

2020

Modula-2

Computer science · Software engineering

Modula-2

Daniel Thalmann

1985

Computer animation

Computer animation · Techniques d'imagerie

Computer animation

Nadia Magnenat-Thalmann

1985

Human-computer interaction · Virtual reality

Stepping into Virtual Reality

Mario Gutierrez

2008

Intelligent Scene Modeling and Human-Computer Interaction

Intelligent Scene Modeling and Human-Computer Interaction

Nadia Magnenat Thalmann

2021

Intelligent Embedded Systems

Embedded computer systems

Intelligent Embedded Systems

Daniel Thalmann

2018

Computer Animation and Simulation '97

Computer vision · Computer simulation

Computer Animation and Simulation '97

Daniel Thalmann

1997

Computer Animation and Simulation '95

Computer animation · Congresses

Computer Animation and Simulation '95

Demetri Terzopoulos

1995

State-of-the-art in computer animation

Computer animation · Computer graphics

State-of-the-art in computer animation

Computer Animation (1989 Geneva, Switzerland)

1989

Computer Animation and Simulation '99

Nadia Magnenat-Thalmann

1999

Computer Animation and Simulation '97

Daniel Thalmann

1997

Fundamentals of Computer Graphics - Proceedings of the Second Pacific Conference on Computer Graphics and Applications, Pacific Graphics '94

J. N. Chen

1994

Ecriture de systèmes d'exploitation portables pour mini-ordinateurs

Daniel Thalmann

1977

Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry

Daniel Thalmann

2012

Modelling and Motion Capture Techniques for Virtual Environments

Nadia Magnenat-Thalmann

2003

Communicating with virtual worlds

Computer graphics · Congresses

Communicating with virtual worlds

Nadia Magnenat-Thalmann

1993