Books · Search
Advances in Computer Graphics
2020
Virtual reality · Robotics
Handbook of virtual humans
2004
Computer Animation and Social Agents
Pattern perception · Image Processing and Computer Vision
Crowd Simulation
2012
Mathematical models · Biomechanics
Biomechanical models for soft tissue simulation
1998
Computer graphics · Computer animation
Computer Animation and Simulation 2001
2001
Computer animation · Congresses
Models and techniques in computer animation
1993
Robotics · Artificial intelligence
Context Aware Human-Robot and Human-Agent Interaction
2015
Technology, Design and the Arts - Opportunities and Challenges
Computer science · Software engineering
Modula-2
1985
Computer animation · Techniques d'imagerie
Computer animation
Human-computer interaction · Virtual reality
Stepping into Virtual Reality
2008
Intelligent Scene Modeling and Human-Computer Interaction
2021
Embedded computer systems
Intelligent Embedded Systems
2018
Computer vision · Computer simulation
Computer Animation and Simulation '97
1997
Computer Animation and Simulation '95
1995
Computer animation · Computer graphics
State-of-the-art in computer animation
1989
Computer Animation and Simulation '99
1999
Fundamentals of Computer Graphics - Proceedings of the Second Pacific Conference on Computer Graphics and Applications, Pacific Graphics '94
1994
Ecriture de systèmes d'exploitation portables pour mini-ordinateurs
1977
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Modelling and Motion Capture Techniques for Virtual Environments
2003
Computer graphics · Congresses
Communicating with virtual worlds