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Books · Search

Books by Tanya Short

Procedural Generation in Game Design

Computer games, design · Level design (Computer science)

Procedural Generation in Game Design

Tanya Short

2017

Computer architecture · Computer games, design

Procedural Storytelling in Game Design

Tanya X. Short

2019

Computer games, design

Procedural Stories in Game Design

Tanya X. Short

2019

Games · Art

Art of Boyfriend Dungeon

Tanya X. Short

2022

Bards and Sages Quarterly (July 2014)

James Zahardis

2014