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Powering up

Powering up

by Rebecca Mileham

2008Computer gamesSocial aspectsSocial aspects of Computer gamesComputers, social aspects
0.0
Open Library
Open Library

About this book

When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games? In Powering Up, Rebecca Mileham looks at the facts behind the headlines to see what effect this epidemic of game-playing is really having on us and the society we live in. Is it making us obese, anti-social, violent and addicted{u2026} or just giving us different ways of getting cleverer, fitter and more skilled? She examines the evidence, from experts and gamers alike, and asks some controversial and thought-provoking questions: Are car-driving games turning us into boy racers? Could becoming a virtual bully help children solve classroom disputes? Should you feel remorse for killing pixel people? Does it matter if you cheat in a single-player game? Can games get ex-prisoners back to work?--Publisher.

Themes & subjects

Computer gamesSocial aspectsSocial aspects of Computer gamesComputers, social aspects
First published 2008

Author

Rebecca Mileham

First published

2008

Pages

336

Read time

≈ 8h

Editions

3

Language

English

Publisher

Wiley & Sons, Incorporated, John

ISBN

9781282342668

Where to buy

TR
Amazon Bookshop

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