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Practical rendering and computation with Direct3D 11

Practical rendering and computation with Direct3D 11

by Jason Zink

SCIENCE / Life Sciences / Biology / GeneralCOMPUTERS / Programming / GamesThree-dimensional display systemsRendering (Computer graphics)COMPUTERS / Computer Graphics
0.0
Open Library
Open Library

About this book

"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--

Themes & subjects

SCIENCE / Life Sciences / Biology / GeneralCOMPUTERS / Programming / GamesThree-dimensional display systemsRendering (Computer graphics)COMPUTERS / Computer GraphicsDirect3D

Author

Jason Zink

Pages

648

Read time

≈ 16h

Editions

6

Language

English

Publisher

CRC Press LLC

ISBN

9781466547209

Where to buy

TR
Amazon Bookshop

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