by Lee Sheldon
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Simulation games in education · Computer-assisted instruction
Virtual decisions
2005
Educational games · Design and construction
Aesthetics and Design for Game-based Learning
2015
Wireless communication systems · Game theory
Distributed Strategic Learning For Wireless Engineers
2012
Data processing · Design and construction
Augmented Learning
2008
Digital media · Interactive multimedia
Identity and Play in Interactive Digital Media
2017
History, study and teaching · Electronic games
Historia Ludens
2019
Social sciences, study and teaching · English language, rhetoric
Classes They Remember
Education · Role playing
The effective use of role-play
1983
Games · History
Games of History
2021
Language and languages · Computer-assisted instruction
Digital Games in Language Learning
2022
Political science · Study and teaching
Simulations in the Political Science Classroom
Second Life As a Virtual Playground for Language Education
Educational games · Computer literacy
Serious Play
Learning · Education
Genius Hour Guidebook
Internet in education · Active learning
Best Practices in Engaging Online Learners Through Active and Experiential Learning Strategies
2016
Early childhood education · Active learning
Understanding the high scope approach
2011
Active learning · Activity programs
Active experiences for active children
2000
Social sciences · Early childhood education
Active Experiences for Active Children
1999