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Pervasive games

Pervasive games

by Markus Montola

Alternate reality gamesGames and technologyFantasy gamesGamesDesign
0.0
Open Library
Open Library

About this book

"Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace - both the challenges and advantages of doing so." "This book shows how to change the face of play - who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre."--Jacket.

Themes & subjects

Alternate reality gamesGames and technologyFantasy gamesGamesDesignComputer games, design

Author

Markus Montola

Pages

312

Read time

≈ 8h

Editions

7

Language

English

Publisher

Taylor & Francis Group

ISBN

9780080889795

Where to buy

TR
Amazon Bookshop

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